Of course it's taken me ages to begin writing this post. I put the
video up and then sat back, basking in the warm sense of accomplishment. Time ticks by and I still haven't done it! Oh well. Here goes.
I don't know how interesting this is going to be, but I wanted to write a little about my process when it came to creating this work. The Merry Mad short was made for TV, but with Feature assets and crew, to a Feature level of quality! This really comes across in the final product.
For my own part I was given work in two sequences: in one the zoosters run in to the lemurs, who are then "attacked" by the Red Night Goblin (Father Christmas), and in the other the animals set off a house alarm trying to deliver Christmas presents. As you can see from the reel below, my shot range was wide, running the gamut from purely physical, to physical acting, to a few pure acting moments. This is good!
The shot that took me the longest time was that of Julian barrelling his subjects out of the way as he scrambles up the beach. I always felt that the shot was too short and very busy but the action and camera was pre-determined, as was the cut length. It is hard to register Julian's impacts with four lemurs in two seconds, but I did the best I could to track Julian's head through the shot, cheating it in screen space in order to improve the read. There is no computer inbetweening here - every single frame and pose is critical to the read, and thus is hand keyed.
A quick aside, if you compare Madagascar to Mad 2 (and Merry Mad), discerning viewers will notice a slight difference in the look and feel between the pictures. This is due to the amount of motion blur. Mad 1 featured very little blur, whereas subsequent Mad projects had what I consider to be a more "normal" CG feature approach to the technique. Both have their pros and cons. To me Mad 1 looks unique for that reason, being more like a traditional cartoon. It is great to being able to showcase fast motion. The downside being that it's harder on the eye, and will quickly wear the audience out! Softer blur fixes this, but you tend to lose detail in blur....
...which is exactly what happened in this shot. I have multiple Julians in this shot so that I can have arms and legs in different crazy places in the same frame, but unfortunately they are lost in the motion blur. Thinking further down the line in the production process is something I should have been more conscious of!
Julian makes it back to his lemur front lines and begins to direct the "battle" from the safety of his trench. His giving orders quickly put me in mind of
Lord Horatio Nelson and
Arthur Wellesley, the Duke of Wellington, two of Britain's most famous military commanders. Both have paintings commissioned featuring their hand (or empty sleeve) stuck into the front of their uniforms.
I don't know if that was the thing to do back then, but that was the pose I wanted for Julian. Obviously I over-thought this way too much, and yes, I did get made fun when pitching it in Dailies, but it's a fun idea and made it in to the short! (I still get called Lord Shorey on occasion because of this). Julian picking a lemur up by the head and shaking him was also a me-original. Though it made the shot harder, it is more fun! Bringing something unique to the work and improving on the already excellent story boards and layout is always a great feeling.
You know when you watch those making-of's on film DVD's where superstar people showcase their amazing work having put in seemingly no effort? That's not me, and I envy those guys for my reality is very different. I am very attached to the work and the ups and downs that manifest themselves over the life of a shot. You can refer to the DVD's for the ups. Let's talk about a down - the shot that had me so frustrated it made me get all toddler over it.
Oh Gloria. Why did you have to run on ice around a corner at top speed whilst shouting? You don't make it easy for me, do you? I could not get that cornering right for the longest time. The physics is tough in itself, but the shot is also fast-paced and I was struggling to get her shape working. It put me in a foul mood, and I ended up wailing, "I can't do it!", at my cubemate Lou late one night. He sat down with me and on paper had me break down the physics of the body first then add in the limbs, coming up with the key pose, mid-action. Back on the computer I removed what I had, putting the new move in, and while rough, it totally worked. In five minutes we had solved it. I must admit to feeling like a bit of tit for all of the swearing and hyperventilating, but it's amazing what a mate and some composure will do for you when you're stuck. So not like the DVD's then.
I think these are good representatives of my work on the show, all of which you can see here - all 38 seconds of it! If anyone still reading this has any further questions about the work I will try my best to answer on this blog - and before 2018.
Looking back on this work, my response runs from 'Good' to 'Meh' as each shot plays through. Nearly three years on I am a different animator than I was back then, and hopefully a better one! With the benefit of subsequent experience and the distance that comes with time the successes and flaws are readily apparent to me, as I'm sure they are to you. Still, it's good to look back and remember my thought process and how it influenced my approach at at that time.
Thanks for reading.
-Lord Shorey